Tip
41

Blender 4.4
Advanced
Blending two materials with vertex paint
To blend two materials using Vertex Paint, start by ensuring your mesh has a high vertex count—Vertex Paint needs a dense mesh to work well. In the Material Properties
, use one material slot and include both of your material setups, each ending with a Shader node
(copy and paste them from their original node setups). It's best to group each setup (Ctrl+G) for clarity. Add a Mix Shader
node to combine the two materials. Then, add a Color Attribute
node, plug it to the Factor input of the Mix Shader node, and set its name to match your Vertex Paint layer (usually called Attribute by default). Switch to Vertex Paint
mode in the 3D Viewport to paint. Stick to the black and white colors (hold CTRL
to paint with the second color): this controls controls which material shows where. You can always swap the materials with one-another in the Shader nodes, by selecting the Mix Shader node and pressing Alt+S
. If scales are off, make sure to Apply Scale
, and tweak the Scale
value in the Mapping Node
of each of your Material groups.
Non-standart settings detected*
Blending two materials with vertex paint

Tip
41

Blender 4.4
Advanced
Blending two materials with vertex paint
To blend two materials using Vertex Paint, start by ensuring your mesh has a high vertex count—Vertex Paint needs a dense mesh to work well. In the Material Properties
, use one material slot and include both of your material setups, each ending with a Shader node
(copy and paste them from their original node setups). It's best to group each setup (Ctrl+G) for clarity. Add a Mix Shader
node to combine the two materials. Then, add a Color Attribute
node, plug it to the Factor input of the Mix Shader node, and set its name to match your Vertex Paint layer (usually called Attribute by default). Switch to Vertex Paint
mode in the 3D Viewport to paint. Stick to the black and white colors (hold CTRL
to paint with the second color): this controls controls which material shows where. You can always swap the materials with one-another in the Shader nodes, by selecting the Mix Shader node and pressing Alt+S
. If scales are off, make sure to Apply Scale
, and tweak the Scale
value in the Mapping Node
of each of your Material groups.
Tip
41

Blender 4.4
Advanced
Blending two materials with vertex paint
To blend two materials using Vertex Paint, start by ensuring your mesh has a high vertex count—Vertex Paint needs a dense mesh to work well. In the Material Properties
, use one material slot and include both of your material setups, each ending with a Shader node
(copy and paste them from their original node setups). It's best to group each setup (Ctrl+G) for clarity. Add a Mix Shader
node to combine the two materials. Then, add a Color Attribute
node, plug it to the Factor input of the Mix Shader node, and set its name to match your Vertex Paint layer (usually called Attribute by default). Switch to Vertex Paint
mode in the 3D Viewport to paint. Stick to the black and white colors (hold CTRL
to paint with the second color): this controls controls which material shows where. You can always swap the materials with one-another in the Shader nodes, by selecting the Mix Shader node and pressing Alt+S
. If scales are off, make sure to Apply Scale
, and tweak the Scale
value in the Mapping Node
of each of your Material groups.
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