TIP
64

Blender 4.5
Shade flat, smooth and autosmooth
Blender processes meshes as polygons and edges under the hood, but there are several ways to visually smooth surfaces—accessible via the contextual (right-click) menu:
Shade Flat
: Blender’s default shading. Displays each face clearly, highlighting the faceted, polygonal nature of the mesh.Shade Smooth
: Blender smooths shading by interpolating vertex normals. To prevent unwanted smoothing on certain edges, useMark Sharp
on those edges.Auto Smooth
: Automatically sharpens edges based on an angle threshold. Enabled in the Object Data Properties > Normals panel. Still compatible withMark Sharp
for manual control beyond the threshold.Subdivided Mesh: Avoid this method. Over-subdividing the mesh to fake smoothness increases polygon count dramatically and can crash Blender on large models. Use shading techniques instead.

Shade flat, smooth and autosmooth
Tip
64

Blender 4.5
Shade flat, smooth and autosmooth
Blender processes meshes as polygons and edges under the hood, but there are several ways to visually smooth surfaces—accessible via the contextual (right-click) menu:
Shade Flat
: Blender’s default shading. Displays each face clearly, highlighting the faceted, polygonal nature of the mesh.Shade Smooth
: Blender smooths shading by interpolating vertex normals. To prevent unwanted smoothing on certain edges, useMark Sharp
on those edges.Auto Smooth
: Automatically sharpens edges based on an angle threshold. Enabled in the Object Data Properties > Normals panel. Still compatible withMark Sharp
for manual control beyond the threshold.Subdivided Mesh: Avoid this method. Over-subdividing the mesh to fake smoothness increases polygon count dramatically and can crash Blender on large models. Use shading techniques instead.
Tip
64

Blender 4.5
Shade flat, smooth and autosmooth
Blender processes meshes as polygons and edges under the hood, but there are several ways to visually smooth surfaces—accessible via the contextual (right-click) menu:
Shade Flat
: Blender’s default shading. Displays each face clearly, highlighting the faceted, polygonal nature of the mesh.Shade Smooth
: Blender smooths shading by interpolating vertex normals. To prevent unwanted smoothing on certain edges, useMark Sharp
on those edges.Auto Smooth
: Automatically sharpens edges based on an angle threshold. Enabled in the Object Data Properties > Normals panel. Still compatible withMark Sharp
for manual control beyond the threshold.Subdivided Mesh: Avoid this method. Over-subdividing the mesh to fake smoothness increases polygon count dramatically and can crash Blender on large models. Use shading techniques instead.
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